Wind Blade Dagger
风刃短剑 · DaggerDamage 24 / 16 Hit +10 · Extra damage +13
Usable by: Royal · Knight · Wizard · Elf · Dark Elf · Fencer
The Royal's legendary dagger, with Max HP +100.
Legendary and mythic weapons, boss rings, Snapper rings, the Morph Dominion Ring and polymorphs. All values come from this server's database and server rules.
Each class has a signature legendary weapon
Damage 24 / 16 Hit +10 · Extra damage +13
Usable by: Royal · Knight · Wizard · Elf · Dark Elf · Fencer
The Royal's legendary dagger, with Max HP +100.
Damage 34 / 37 Hit +8 · Extra damage +26
Usable by: Royal · Knight · Dragon Knight
The Knight's heavy legendary two-handed sword, built for head-on fights.
Damage 28 / 26 Hit +8 · Extra damage +17
Usable by: Royal · Wizard · Elf · Dark Elf
The Elf's legendary bow for steady ranged damage.
Damage 23 / 21 Hit +15 · Extra damage +10
Usable by: Wizard · Illusionist
The Wizard's legendary staff, granting SP +10.
Damage 30 / 20 Hit +10 · Extra damage +18
Usable by: Dark Elf
The Dark Elf's legendary dual blades, with a 25% double damage chance.
Damage 33 / 25 Hit +12 · Extra damage +25
Usable by: Dragon Knight
The Dragon Knight's legendary chain sword.
Damage 33 / 33 Hit +0 · Extra damage +15
Usable by: Dark Elf · Illusionist
The Illusionist's legendary kiringku with magic stats.
Damage 36 / 39 Hit +5 · Extra damage +19
Usable by: Warrior
The Warrior's own legendary axe.
Damage 35 / 28 Hit +15 · Extra damage +18
Usable by: Royal · Knight · Elf · Fencer
The Fencer's legendary sword, also usable by Royals, Knights and Elves.
Mythic-tier weapons. See each card and the table below for which classes can use them
Damage 44 / 40 Hit +16 · Extra damage +24
Usable by: Royal · Knight · Elf · Fencer
A mythic one-handed sword with outstanding melee damage and hit.
Damage 46 / 56 Hit +18 · Extra damage +28
Usable by: Royal · Knight · Elf · Fencer
A mythic two-handed sword with the highest base damage.
Damage 42 / 36 Hit +16 · Extra damage +35
Usable by: Dragon Knight
The Dragon Knight's mythic chain sword, with haste.
Damage 40 / 40 Hit +5 · Extra damage +25
Usable by: Dark Elf · Illusionist
A mythic kiringku for Dark Elves and Illusionists, with haste.
Damage 40 / 30 Hit +10 · Extra damage +18
Usable by: Dark Elf
Dual blades reforged from the Red Shadow Dual Blades through mythic forging, bearing Dantes' Trial. Attacks have a chance to unleash the fire-attribute Shadow Dual Blades: against monsters it also strikes enemies around the target; against players it strikes only the target. Its damage increases with SP.
Damage 32 / 32 Hit +15 · Extra damage +10
Usable by: Wizard · Illusionist
A mythic staff for Wizards and Illusionists, granting SP +10.
| Class | Mythic weapons | Legendary weapons |
|---|---|---|
| Royal | Einhasad's Holy Light, Gran Kain's Judgment | Wind Blade Dagger, True Underworld Emperor Execution Sword, Gaia's Fury, Reaper's Sword |
| Knight | Einhasad's Holy Light, Gran Kain's Judgment | Wind Blade Dagger, True Underworld Emperor Execution Sword, Reaper's Sword |
| Wizard | Eva's Oath | Wind Blade Dagger, Gaia's Fury, Holy Crystal Staff |
| Elf | Einhasad's Holy Light, Gran Kain's Judgment | Wind Blade Dagger, Gaia's Fury, Reaper's Sword |
| Dark Elf | Teya's Chaos, Dantes' Trial | Wind Blade Dagger, Gaia's Fury, Red Shadow Dual Blades, Hyperion's Despair |
| Dragon Knight | Orachiria's Transcendence | True Underworld Emperor Execution Sword, Cronos Fear |
| Illusionist | Teya's Chaos, Eva's Oath | Holy Crystal Staff, Hyperion's Despair |
| Warrior | — | Titan's Wrath |
| Fencer | Einhasad's Holy Light, Gran Kain's Judgment | Wind Blade Dagger, Reaper's Sword |
Damage is against small / large monsters. Enchanting, special effects and how to obtain each weapon follow the in-game client. The Warrior has no mythic-tier weapon yet; Titan's Wrath is the Warrior's own legendary weapon.
Base stats of the Grim Reaper's Ring, Lich's Ring and Leia Ring, plus their enchant bonuses from +0 to +10

Base stats: AC -5 · STR +1 · Melee hit +2 · Magic hit +5
A boss ring for melee builds.
| Enchant | Bonus at this level |
|---|---|
| +0 | Base stats only |
| +1 | Max HP +5 |
| +2 | Max HP +10 |
| +3 | Max HP +20 |
| +4 | Max HP +30 |
| +5 | Max HP +40 · Melee damage +1 · Ranged damage +1 |
| +6 | Max HP +40 · Melee damage +2 · Ranged damage +2 · MR +1 · PvP bonus damage +1 |
| +7 | Max HP +50 · Melee damage +3 · Ranged damage +3 · SP +1 · MR +3 · PvP bonus damage +2 |
| +8 | Max HP +50 · Melee damage +4 · Ranged damage +4 · SP +2 · MR +5 · PvP bonus damage +3 |
| +9 | Max HP +60 · Melee damage +5 · Ranged damage +5 · SP +3 · MR +7 · PvP bonus damage +5 |
| +10 | Max HP +70 · Stun resistance +1 · Melee damage +6 · Ranged damage +6 · SP +4 · MR +9 · PvP bonus damage +7 |

Base stats: AC -3 · INT +2 · SP +3 · Stun resistance +3 · Magic critical +3
A boss ring for magic builds.
| Enchant | Bonus at this level |
|---|---|
| +0 | Base stats only |
| +1 | Max HP +5 |
| +2 | Max HP +10 |
| +3 | Max HP +20 |
| +4 | Max HP +30 |
| +5 | Max HP +40 · Melee damage +1 · Ranged damage +1 |
| +6 | Max HP +40 · Melee damage +2 · Ranged damage +2 · MR +1 · PvP bonus damage +1 |
| +7 | Max HP +50 · Melee damage +3 · Ranged damage +3 · SP +1 · MR +3 · PvP bonus damage +2 |
| +8 | Max HP +50 · Melee damage +4 · Ranged damage +4 · SP +2 · MR +5 · PvP bonus damage +3 |
| +9 | Max HP +60 · Melee damage +5 · Ranged damage +5 · SP +3 · MR +7 · PvP bonus damage +5 |
| +10 | Max HP +70 · Stun resistance +1 · Melee damage +6 · Ranged damage +6 · SP +4 · MR +9 · PvP bonus damage +7 |

Base stats: AC -5 · Stun resistance +5
A defensive boss ring with its own enchant table.
| Enchant | Bonus at this level |
|---|---|
| +0 | Base stats only |
| +1 | Max HP +5 |
| +2 | Max HP +10 |
| +3 | Max HP +20 |
| +4 | Max HP +30 · Melee damage +1 · Ranged damage +1 · Damage reduction +1 |
| +5 | Max HP +40 · Extra AC +1 · Melee damage +3 · Ranged damage +3 · Damage reduction +3 |
| +6 | Max HP +40 · Extra AC +3 · Melee damage +4 · Ranged damage +4 · SP +1 · Damage reduction +3 |
| +7 | Max HP +50 · Extra AC +4 · Melee damage +4 · Ranged damage +4 · SP +2 · PvP bonus damage +1 · Damage reduction +4 |
| +8 | Max HP +50 · Extra AC +5 · Melee damage +5 · Ranged damage +5 · SP +4 · PvP bonus damage +2 · Damage reduction +5 |
| +9 | Max HP +100 · Extra AC +7 · Melee damage +7 · Ranged damage +7 · SP +5 · PvP bonus damage +5 · Damage reduction +7 |
| +10 | Max HP +150 · Extra AC +9 · Melee damage +9 · Ranged damage +9 · SP +7 · PvP bonus damage +8 · Damage reduction +9 |
The three Snapper rings can be enchanted up to +9. Higher enchants add extra AC, stun resistance and PvP bonus damage, and each ring has its own growth stats.
Base stats: AC -1 · Max MP +15
For magic builds; adds Max MP from +8.
| Enchant | Bonus at this level |
|---|---|
| +0 | Base stats only |
| +1 | Max HP +5 |
| +2 | Max HP +10 · Extra AC +1 |
| +3 | Max HP +15 · Extra AC +2 |
| +4 | Max HP +20 · Extra AC +3 |
| +5 | Max HP +25 · Extra AC +3 · SP +1 |
| +6 | Max HP +30 · Extra AC +4 · Stun resistance +5 · SP +2 |
| +7 | Max HP +35 · Extra AC +4 · Stun resistance +7 · SP +3 · PvP bonus damage +1 · Magic hit +1 |
| +8 | Max HP +40 · Extra AC +6 · Stun resistance +9 · SP +5 · PvP bonus damage +3 · Max MP +15 · Magic hit +3 |
| +9 | Max HP +50 · Extra AC +8 · Stun resistance +9 · SP +7 · PvP bonus damage +7 · Max MP +55 · Magic hit +5 |
Base stats: AC -1
For melee builds; enchanting adds melee damage and hit.
| Enchant | Bonus at this level |
|---|---|
| +0 | Base stats only |
| +1 | Extra AC +1 |
| +2 | Extra AC +2 |
| +3 | Max HP +5 · Extra AC +3 |
| +4 | Max HP +10 · Extra AC +4 |
| +5 | Max HP +15 · Extra AC +4 · Melee damage +1 · Melee hit +1 |
| +6 | Max HP +20 · Extra AC +4 · Stun resistance +5 · Melee damage +2 · Melee hit +2 |
| +7 | Max HP +25 · Extra AC +4 · Stun resistance +7 · Melee damage +3 · PvP bonus damage +1 · Melee hit +3 |
| +8 | Max HP +30 · Extra AC +6 · Stun resistance +9 · Melee damage +5 · PvP bonus damage +3 · Melee hit +5 |
| +9 | Max HP +40 · Extra AC +8 · Stun resistance +9 · Melee damage +7 · PvP bonus damage +7 · Melee hit +7 |
Base stats: AC -1 · Max HP +50
For survival; adds damage reduction from +7.
| Enchant | Bonus at this level |
|---|---|
| +0 | Base stats only |
| +1 | Max HP +15 |
| +2 | Max HP +20 · Extra AC +1 |
| +3 | Max HP +25 · Extra AC +2 |
| +4 | Max HP +30 · Extra AC +3 |
| +5 | Max HP +35 · Extra AC +3 · Melee damage +1 · Ranged damage +1 |
| +6 | Max HP +40 · Extra AC +4 · Stun resistance +5 · Melee damage +2 · Ranged damage +2 |
| +7 | Max HP +45 · Extra AC +4 · Stun resistance +7 · Melee damage +3 · Ranged damage +3 · PvP bonus damage +1 · Damage reduction +1 · Damage reduction chance +1 |
| +8 | Max HP +50 · Extra AC +6 · Stun resistance +9 · Melee damage +5 · Ranged damage +5 · PvP bonus damage +3 · Damage reduction +3 · Damage reduction chance +2 |
| +9 | Max HP +55 · Extra AC +8 · Stun resistance +9 · Melee damage +7 · Ranged damage +7 · PvP bonus damage +7 · Damage reduction +5 · Damage reduction chance +4 |
How to read: the top of each card shows the base stats, and the table shows the bonus at each enchant level. Add them together for the full stats while equipped.
The Dark Dragon Armor comes in three pieces: Power of Halphas (melee), Might of Halphas (ranged) and Charm of Halphas (magic). They are body armor that every class can wear from level 45. Besides their own stats, all three share unique effects such as Dark Dragon Rebirth.

Required level 45+ · Safe enchant +4

Required level 45+ · Safe enchant +4

Required level 45+ · Safe enchant +4
Choose the piece you want in the in-game crafting menu. A failed craft uses up the materials and gives 1 untradeable Dark Dragon Armor Fragment, which you can use for a guaranteed craft.
| Direct craft (15% success) | One each of Fafurion's Strength, Antharas's Strength, Lindvior's Strength and Valakas's Strength, unequipped and at exactly +9, plus 100,000,000 adena, 1,000,000 bound diamonds and 600 Premium Equipment Certificates |
|---|---|
| Guaranteed craft | 20 Dark Dragon Armor Fragments, 100,000,000 adena, 1,000,000 bound diamonds and 200 Premium Equipment Certificates |
Polymorphs change your appearance and usable weapons. The 8 domination polymorphs in the table require the Morph Dominion Ring.
Players in the overall top 100, or the top 50 of their own class, can use their class's ranking polymorph. The look is chosen automatically from your class and your character's gender. Rankings refresh every hour on the hour.


















Previews are the ranking polymorph portraits from the in-game polymorph list.
| Look | Level | Polymorph | Type |
|---|---|---|---|
![]() | 85 | Domination: Helvine | Ranged |
![]() | 85 | Domination: Iris | Melee |
![]() | 85 | Domination: Curts | Melee |
![]() | 85 | Domination: Bluedica | Melee |
![]() | 85 | Domination: Zillian | Ranged |
![]() | 92 | Domination: Prokel | Melee |
![]() | 94 | Domination: Joewoo | Magic |
![]() | 96 | Domination: Dark Star Hardin | Melee |